The earliest forms of CGI started in the the early 70's. It definitely wasn't perfect and took a lot of hard work. Through the many years though it has progressed more and more and continues to do so every day. How did this all start? With a lot of math, engineering, and computer science. This includes geometry, vector, 3-D coordinates, and matrices. The math and science combined is the way they make the algorithms for the computers.
These algorithms, in lamens terms, are how we get the computer to produce what we want. This is what gave birth to the first ways to render, rasterization and ray tracing. The main difference between rasterization and ray casting was that rasterization was object centric while ray casting was image centric. Rasterization uses rays that intersect with the camera which then projects the image onto a grid showing where the pixels go for the render. This method issues though like, visibility issues with objects overlapping and how to simulate shadows, reflection, refraction. All of this could be solved though through ray casting. Ray casting casts rays from the camera into the whole screen, one ray into each pixel in the grid, all of these rays would then be checked for intersections which if they had one would take the first of the two.
The problem with ray casting though was how much time it took as you had to check every ray for intersections. They solved this problem and the shadows, reflections, and refraction's by modifying this formula and naming it ray tracing. Ray tracing uses a combined use of different property rays to simulate shadows and light reflection, as well as refraction. Basically if it was a reflection ray it would bounce off of an object, if it was a shadow ray it would cast shadows based off of location and shape, and refraction which angles the ray through an object. All of these rays came from the light source that was in the shot of the room the objects were placed in.
As you may have already guessed though their was another issue with this way of doing things and that was the fact that it didn't look to realistic because this method only uses direct illumination, this means that light only reflects directly from the source, which is not realistic at all. Realistically the light should bounce off of everything in the given space, this was called indirect illumination. James Kajiya fixed this though with something he made called the "Rendering Equation" which was an algorithm for computers to produce indirect light. The algorithm was very long and complex though making it subject to change, the Monte Carlo integration was the first to try this. Throughout the years we also have improved rendering time significantly, this refers to Moore's Law. Moore's Law is the statement that the number of transistors in a dense integrated circuit doubles every two years. Blinns Law balances this out though stating that when technology advances rendering times remain constant. In lamens terms all together this means, the more machines are capable of the more we throw at them.
All in all I feel that CGI is an amazing tool that just shows what we can all accomplish when we put our minds to it. I do think that CGI is different from other art forms because although it can be done very well or very poorly, a lot of it is made from math and science which other art isn't. Whether you agree or not you have to admit that CGI is an amazing tool, created by pure imagination.
Friday, April 29, 2016
Sunday, April 10, 2016
Weekly Comments #37
This week was pretty good. I got a lot of work done on my star wars project and was also accepted into the college I wanted to go to.Still though there is still a lot to be done for the project that I am racing to get done. It also doesn't help that I am starting to get sick but it hopefully will pass overnight. My school lock in was also this week, it was fun but I feel like I might have rather just worked on my project and slept, but whatever.
Here is the Link of the Week:
Here is the Link of the Week:
So this week Star Wars decided to drop their next upcoming movie Rogue One. Was it good? Hell to the yes. This trailer is exactly what a trailer should be, showing a little but not a lot. What I am getting at is that trailers these days show way too much of the movie almost spoiling everything for you before you see it. That being said though I mainly loved the trailer because it was STAR WARS! Definitely check it out if you haven't yet.
Serious Time #66 Shot | Reverse Shot
The shot and then reverse shot is a technique that has been used in films for what for what feels like forever. This is a shot that is in almost every film and is often used to show a conversation between two people. The Coen Brothers do this shot in a meaningful way though to set them apart from others. A couple ways they do this is by just doing single shots by doing this they make it so there is a feeling of actual presence. They also enhance this effect by using a wide angle lens making the effect seem much more personal. The Coens like to isolate characters and put them in uncontrollable situations making the viewer feel the same as the characters. Using a wider angle lens also can be used to tell a lot about the characters and the setting that they are in. All of these are reasons that the Coens use a wide lens. Another thing that sets their shots apart from others is their rhythm. Most rhythm in a scene comes from the dialogue used in it, but the Coens don't do this. Instead the Coens have rhythm non-verbally making scenes flow better and seem faster because of it. With this and all of the other techniques they use the Coens make the generic shot, reverse shot seem unique and different.
I really enjoyed this video, it was very well thought out and said. I think the narrator of the video explains his thoughts really well and gives a good deal of information without boring you. Most of the information he gives in this video about the Coen brothers was stuff I either didn't know or never noticed, like the wide lens shots and the no dialogue rhythm. I am a little curious now to what films they have directed as I am not too familiar with them, but this video got me interested. Overall this video was great.
I really enjoyed this video, it was very well thought out and said. I think the narrator of the video explains his thoughts really well and gives a good deal of information without boring you. Most of the information he gives in this video about the Coen brothers was stuff I either didn't know or never noticed, like the wide lens shots and the no dialogue rhythm. I am a little curious now to what films they have directed as I am not too familiar with them, but this video got me interested. Overall this video was great.
Sunday, February 28, 2016
Serious Time #64 Left or Right?
This article explained a theory that has been in discussion for a while but never proven until now. The theory is that left to right movement on screen conveys positive feelings and emotions while right to left movement conveys a more negative emotion to the viewers. This was proven by showing a bunch of people 8 shots of a film from left to right then from right to left the response was what early directors like Hitchcock and such believed in that left to right is positive while right to left is more negative. This also apply's to if one thing is on one side of the screen, left equals bad right equals good. An example of this would be Gollum from The Lord of The Rings. The only question now is when you film will it be left or right?
I really enjoyed this article it was pretty interesting. I never knew about this until now and think it's very interesting when noticed in film. In my opinion the right to left just looks really wierd and awkward in most situations that they showed which I guess was the point, but I feel like films have done right to left that I have seen before and I never felt that way. I just think the idea and the overall way that it is used is very interesting and unique. I didn't really dislike anything from this article and it was also very straight forward. This article pertained to the film aspect of Digital Media. Overall very good article.
I really enjoyed this article it was pretty interesting. I never knew about this until now and think it's very interesting when noticed in film. In my opinion the right to left just looks really wierd and awkward in most situations that they showed which I guess was the point, but I feel like films have done right to left that I have seen before and I never felt that way. I just think the idea and the overall way that it is used is very interesting and unique. I didn't really dislike anything from this article and it was also very straight forward. This article pertained to the film aspect of Digital Media. Overall very good article.
Weekly Comments #36
This week was pretty standard to be honest, nothing crazy really happened. I got my shooting for my fictional short almost done, key word is almost. I guess the biggest highlight right now is watching the Oscars which I am doing right now. I have not seen who has one best movie or best actor yet so I am just going to predict the Revenant or Mad Max for best film and Leonardo Di Caprio for best actor, come on guys just give the man a break. The only thing from the Oscars I have seen so far are Chris Rocks jokes about the Oscars so white thing, which I admit were pretty funny. But come on Chris you don't have to focus on it the entire night! It's like the people who run the show said "Every chance you get make a funny comment about the Oscars so white controversy. Remember that that's the only reason why you are here in the first place." All I am saying is he could've dropped it about where I am at right now into the show which is right where Mad Max has won best makeup. Anyways that is just my two sense on that. Now I think the only thing that frustrated me this week is the fact that I couldn't finish my filming this week. The hardest part about filming is probably getting actors which sucks but I digress.
Here is the Link of the Week:
Here is the Link of the Week:
I have three words for this... I want it. This thing is insane! This is probably going to be the next thing I get for movie making. It is everything I wanted in a camera. The only downside to this thing is the fact that it is really only really good for wide shots due to you not being able to zoom in with it, but that is why DSLR's exist.
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