Wow two short articles in a row, Awesome! This is a pretty good article but just because it's short doesn't make it perfect. This article for example, short and to the point but not very informative at all on how they actually did any of it, instead they say, "using an algorithm we did this, aren't we smart?" well I guess I'll never know not being told anything about the algorithm, but I digress. I do think they did a great job though, the eye looks so lifelike/real. The only other problem I had with this article was that I already thought this existed and now that I know it didn't I'm saying why not? I don't get it, in my head I thought this is how they always did CGI eyes, that being said why didn't this happen sooner? Did it really take them this long to figure out to take pictures of eyes and put them i the computer? I know it is more complex then that with the algorithm and all but that just means they should have actually explained the algorithm! But hey just my opinion. This is more relevant to the animation side of Digital Media. Overall though it was still a decent article.
Sunday, January 11, 2015
Serious Time #23 Disney Looking Through The Looking Glass
Eyes are an important part in the anatomy of a animated character. This is because they are all unique and different, but this is a problem for animators. Since they are all unique and different in there own way they are particularly hard to animate especially when there are a lot of characters. This makes some of the characters eyes less detailed and generic. Disney has now made a solution with eye capture. What they do is capture the eye in different shots ant lighting using cameras. Then they use a set of algorithms to sculpt each part of the eye. The result is a totally unique and detailed eye which is great for realistic characters. The eye can do everything a regular eye does, it dilates to different lighting and it has a glare.This has great potential for the future with adding more realism and liveliness to a character.
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