Animators use references all of the time. They use them for guidance and help in visual aid, and even connect the dots for us every once in a while. Animators use them for techniques such as rotoscoping. The article goes through references of photography and how it shows the realistic form of movement. How a golf ball squashes and stretches all the way to a baseball photography is a great resource for reference. The article then goes into a means of reference I have never thought of using, comics. He goes on to say how great it is for seeing poses because of how many there are in comic books, he also mentions films are a great source of reference too. The next thing is a reference library, making reference videos yourself are great if your looking for a certain specificity for reference. This is especially useful when working with characters and dialogue. The article then states that when working with references you should study them and also to never copy. Remember animation is an art, not math.
I for one found this article particularly interesting. Sure I already knew some of it, but the article still delivered it in a way that wasn't boring or in other words short and sweet. I also learned about how good comic books are for references. I never noticed how many poses there were in a comic book I guess I never thought about it when reading one. Other then that I believe the article was very straight forward. This is relevant to both the animation and the film aspect of Digital Media. Overall solid article.
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