Sunday, September 28, 2014

Cloudy with a Chance of Meatballs ALL IN YOUR FACE!

Is it a bird, a plane! No it's a meatball! Here are six design principles of animation that I observed in Cloudy with a Chance of Meatballs!

1.Squash an Stretch:
Squash and stretch is the idea of something... well.... squishing and stretching! When you think of this principle just think of a ball when it hits the ground squishing and when it comes back up stretching. They used this principle a lot in the movie. Two things that I found in particular in this movie was when this girl news reporter kicks the main characters eyes and the eyes then squish. Another thing I saw in this movie was when the monkey was ripping the gummy bears heads off they would stretch in the process.

2.Anticipation:
Anticipation in animation is when you see the character react to something before it happens. An example of this would be if someone is freaking out about a train going right toward them but the audience doesn't see the train that is anticipation. One example in the movie of this would be when everyone is looking at the sky because everyone is freaking out looking at the sky and you don't know why until you see the cheeseburgers are actually raining from the sky. Another example of this from the movie is when their having a ice cream/ snowball fight, when the characters wind their arms back ready to throw that's anticipation.

3.Staging:
Staging directs the audiences to the story being told. Additionally it is a shot that lets us know what is happening in the whole scene. One time they use this in the movie is in the beginning when the main character starts up the lab and it starts showing machines everywhere and scientist posters. this immediately gives you the idea that this guy is really smart.

4.Follow Through and Overlapping Action:
This principle makes things look more realistic and gives the impression that characters follow the laws of physics. They do this in many ways. One example is floppy ears and how they move when the character jumps. They use this in the movie a lot but a part specifically is when the father points at the store sign and when he stops his arm falls and flaps for a moment.

5.Timing:
Timing is how fast or how slow something happens. This is very important to animation especially when your trying to make things look realistic. This can be applied to a ball falling all the way to reaction timing. One example of this in the movie is how the airplane pilot reacts right away to the monkey touching his mustache.

6.Exaggeration:
This movie is a great example of exaggeration. Exaggeration is pretty self explanatory but is used in animation to make characters less dull. A great example of exaggeration is Ren and Stimpy and just how over the top they act and how their facial expressions are, Spongebob is a great example of this for that same reason. One example from the movie for this is the face of the main character after meeting the girl news reporter. His face is so exaggerated in this scene like his eyes being big and his mouth being wide making this a great example of exaggeration.

Well guys that's it I hope you have all enjoyed this little explanation. Have a great day and as always I will see all you lovely faces later! Peace!

Serious Time #5 Stop-Motion

Stop- motion has been a animation art for many years. The studio Laika uses stop animation in their major pictures. Laika has been responsible for movies such as Coraline and Paranorman and now their most recent, The Boxtrolls. The thing Laika wanted to do different with this movie is move out of that scary and creepy setting. Travis Knight, the lead animator of Laika and also the CEO of the company, says they wanted to do something different and not have creepy and scary their default and signature thing, so they made The Box-Trolls. Being lead animator and CEO is not all as caught up to be. Travis Knight calls it a balancing act, giving time for one thing but also having time for another, hours of animating then hours of meetings. The article also goes into how he decides to animate by hand and cg, what he re-shoots etc. Additionally in the article Adam says he knows what the next film is and says that we will dig it.

I am actually surprised at how interesting this article was. I myself wasn't looking forward to The Boxtrolls because of the reason that its a different style then Coraline and Paranorman. But now I might actually see it. I personally like how Laika has told their stories and also putting a message behind them. Being a Tim Burton fan though I do have to say I'm still a little bit disappointed, I really liked Coraline and I really want them to do a project like that again hopefully in the future.One thing I have to mention is that the article didn't bore me and that I was reading the entire thing instead of just skimming through the article, I like that. One thing I learned is just how hard and long it really takes for Laika to produce a movie because of how much they have to do. They have animating then meetings repeat everyday, I would honestly be tired of it probably. One thing I wonder is what their next project is. I really want to know and hope it has them back to their old style. This relevant to Digital Media because of the fact that it's a company about stop-motion.

I hope you have all enjoyed and I will see all you lovely faces later! Peace!


Saturday, September 27, 2014

Weekly Comments #3

HELLO ONCE AGAIN! AND WELCOME TO MY BLOG! NOW LETS GET STARTED!

This week in the class we learned about physics and how to make an animated object look believable. We did this by completing exercises, such as animating bouncing balls and now were onto bowling ball and balloon exercises. I'm still looking forward to learning how to animate walking and running animations. One thing that frustrated me this week was having to basically start over my project right before the deadline, therefore handing it in unfinished. I understood why it needed to be fixed but I just wish I had more time to complete it. Whats strange about it I'm also glad that it happened just because the fact that this was a relatively small project and not a big one. I mean imagine how bad it would be if this happened to me later this year. Now I have less of a chance for this to happen for this reason because I have learned from my mistakes.

NOW THAT THAT IS OVER HERE IS YOUR LINK OF THE WEEK!
 https://www.youtube.com/watch?v=O-_6iqTxwYc
A GREAT VIDEO THAT A FRIEND SHOWED ME THAT WAS MADE FOR A ANIMATION COMPETITION. THIS ONE SHOULD WIN!

WELL THAT BEING SAID MY WORK IS DONE HERE. ALL OF YOU GUYS HAVE A GREAT DAY AND I WILL SEE ALL YOU LOVELY FACES LATER! PEACE!

Sunday, September 21, 2014

Yay Documentaries! Everyone's Favorite... Not! Serious Time #4

At the Toronto International Film Festival's 2014 Doc Conference, documentary filmmaker Michael Moore gives a 13-point Manifesto for Documentary Filmmaking. These tips for Doc Filmmakers range from "Don't Tell Me Stuff I Already Know" to "Make Your Films Personal". The article also goes through how cell phone cameras is one of the worst/ best thing that ever happened and that everyone isn't a filmmaker. Moore also gives some examples of good documentaries, one of them being "Shameless Propaganda". One more great point that Michael Moore makes is to trust your emotions and use those to know how your audience might feel. Michael Moore is excited to see what is to come in the future for documentaries but also taking a moment to blame funders and distributors and also themselves for bad documentaries.

Oh my god please spare me of reading something like this again! I have to say this has to be the most boring thing that I have read in a long time. This article was terrible not just because it was boring because it was stuff I already knew. I honestly didn't know that captain obvious wrote articles! I mean seriously "Don't Tell Me Stuff I Already Know"? "Make Your Films Personal"? How much more obvious can you get? Everyone who is in the film business should already know this stuff! Which makes me not blame Michael Moore for these boring facts, I blame some of the directors today. Lets face it some of the movies people make these days are terrible. For example, Transformers 4 or as I like to call it, garbage robot fight simulator 2014. That being said Michael Moore probably thought that he had to remind the people the basics on making a movie, so I thank him for that I guess. But anyways back to the task at hand, I believe that Documentaries are one of the things that are killing the film industry, but also helping it. Now don't get me wrong I love me a good documentary, trust me I have watched plenty of them, but the problem of the fact is that people aren't following these tips. By doing this the director of the project is just digging a grave for themselves, which is something I have been seeing too much of lately and am personally sick of. On the other hand documentaries are also a great source of education, learning, and are also sometimes interesting. I don't know, take it as you will but the fact of the matter is that this is a boring but also needed article, plain and simple nothing more and nothing less.

Well now that that's over I will now watch some paint dry! Surely more entertaining then this. Just an FYI I was actually considering naming this Boring Time. Hopefully I will never have to read something like this in the future. And on that note I will see all you beautiful faces later! Peace!  

Saturday, September 20, 2014

Whats with all of the Hullabaloo?! Serious Time #3

So one question I would like answered right now is, whats with all the Hullabaloo?! Hullabaloo is a project that is an animation project being made by James Lopez, Rick Farmiloe, and other experienced Disney animators. The thing about this project is they are using hand drawn 2-D animation. This is important because as the years are moving by the animation industry is beginning to change, using more CGI animation then anything else. So the goal of Hullabaloo is to start bringing 2-D animation back. That being said he did start an Indiegogo campaign to help raise money for all these animators. But don't worry they already have exceeded the amount needed to be raised by 292% with 11 days still left on the campaign. So what is Hullabaloo about? Well Hullabaloo takes place in a steampunk styled world and focuses on a female protagonist named Veronica Daring who is in search of her missing father. Well that pretty sounds good to me.

So we obviously know that this was more geared toward the animation side of the class. Now anyone who knows me knows that I love the How To Train Your Dragon movie series. That being said I also love the animation in it. But my friends also know that I am a hardcore Disney fan. That being said I am super excited for this! If they can make me feel the way i felt when I first watched Aladdin then it could very well top the How To Train Your Dragon movies. It won't top Aladdin, but it could very well be second on my list for top animation. Aladdin for me showed just how much you can do with 2-D animation which having animators from Disney making this sets the bar pretty high for me. I also gotta say I love this idea with a steampunk world, it will show what Disney can do with its 2-D style. I mean look at Bioshock Infinite if the style in the movie looks anything like that games style then its game over. I mean what else can I say, who knows it may even top Aladdin, probably not, but maybe, just maybe :). That being said, don't disappoint me!!! Live on 2-D animation! Live on!

On that note I will see all you lovely faces later! Peace!


Wednesday, September 17, 2014

WEEKLY COMMENT #2

HELLO ALL OF YOU LOVELY FACES AND WELCOME TO MY BLOG! WHERE OF COURSE AS ALWAYS ALL CAPS ARE WELCOME! UNTIL... 3... 2... 1!

We learned some pretty cool stuff this week. We mainly learned about design and color principles, and how important they are to the animation process. I am really hoping to start actually learning how to animate, but all good things come to those who wait! Finishing my character made me very happy this week, I'm already starting to piece together the story behind him.

WELL NO CAPS IS OVER NOW! AS ALWAYS HERE IS THE LINK OF THE WEEK!
https://www.youtube.com/watch?v=d7eBRItF_4Q&list=UUCvCHN9DaKn8ON5VxDZmyhQ
SOME GOOD QUALITY MAGIC HERE! SO GREAT HOW MAGICIANS CAN MAKE PEOPLE QUESTION REALITY!

WELL GUYS SHORT WEEKLY BLOG THIS TIME! WILL BE POSTING ANOTHER SERIOUS TIME LATER IN THE WEEK SO LOOK OUT FOR THAT! BUT UNTIL THEN I WILL SEE YOU LOVELY FACES LATER!

Saturday, September 13, 2014

Serious Time #2 Some Great Tips from Animation Recruiters

This article was exactly what the title states, these are some great tips from animation recruiters. These tips range from being aware of trends to only having 30 seconds to make a good impression. The article is short and to the point and is easy to follow. For example, one of the tips were make sure your demo reel links work. Furthermore, the tips also go into just being simple, to not lose your audience, being unique because recruiters don't enjoy watching the same stuff. Make an impact, you want them to remember you, but don't be offensive and know the company that you are sending the reel to, like they say you have 30 sec. make them count. Also don't be cliche you should always try to be different, don't follow the trends. One more tip worth mentioning, be motivated. what i mean by that is don't stop animating just because one reel didn't work, keep trying eventually you'll get somewhere.

Just like the article my opinions are to simple, I liked it. You know it's a good article when you watch all of the videos and read every word on it and most importantly that you want to for that matter. This article is more toward the animation side of the digital media class but still it was very helpful and entertaining especially the videos of the reels. I just believe that you got to keep trying to get somewhere. "The world ain’t all sunshine and rainbows. It’s a very mean and nasty place, and I don’t care how tough you are, it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain’t about how hard you hit. It’s about how hard you can get hit and keep moving forward; how much you can take and keep moving forward. That’s how winning is done!"- Rocky this quote is the very definition of what I believe in. Never ever give up, there is never a reason to do so. I agree on everything that was said in this article, it's all very true. I learned some new forms of comedy and how you can grip a viewer from only a 30 sec. reel.

And on that note this concludes Serious Time # 2. I hope you have all enjoyed on how I viewed this article. Next blog will be later in the week, but until then i will see all your lovely faces later. Goodbye.   

Serious Time Entry #1 "The Next Generation of Gaming"

Haven't you ever said "wow this looks so good" to your self while playing a video game, but you didn't say "man this looks so real" you just said that it looks good. This happens because of the fact that games don't look real, not yet at least. Ru Weerasuriya, CEO and creative director of the company Ready at Dawn hopes to accomplish this with The Order 1886, which is a game about a vicious war between mankind and half-breeds. They hope to accomplish this by using cinematography. What they do is replicate the attributes of physical lenses used in photography and cinematography, using this as a method to make the game look more realistic and more like a movie. This is also helped by putting in the imperfections of a lens, like lens curvature, chromatic aberration, vignette, and lens dirt being only a few examples. That being said, this method should make The Order 1886 a more consistent experience, not being able to tell from the cut scenes and the game play. The Order 1886 is scheduled to come out in 2015.

I am very excited to hear this and am really looking forward to this. So far to me it looks like the best looking game that is coming out, just proving how effective this method is. To be honest though I think this is way over due. I really don't believe that they had to wait for next gen just to use this method and that the term next gen is now being used more as an excuse then anything else at the moment. Though i am just as happy as the next guy that they are now doing this it just proves how behind the gaming industry is and how they just thought of this now, next gen or not it shouldn't matter. For example, computers have been better then consoles for a while now and have been around longer too so they didn't have to do this for next gen, if they wanted they could have used this method at anytime just proving how next gen consoles right now are starting to hold back the gaming industry right now, but I digress that is just my opinion on the matter. Anyways it looks very promising anyways and I am still looking forward to seeing more of it. Now that my tangent is over, I did happen to learn a couple more things about cinematography like the Kuleshov effect which I had just learned about now, which was just the same repeat of an emotionless face and some other different shots cut in a certain way that gives off an illusion of the face giving different emotions. This article has to do with more of the film side of digital media then the animation side and is relevant because of the fact that they are using cinematography.

Well i hope you enjoyed the first serious time entry a second one will be posted shortly so stay tuned for that. But until then i say goodbye to all you lovely faces and have a good day!  

Tuesday, September 9, 2014

WEEKLY COMMENT

HELLO TO ALL YOUR FACES! WELCOME TO MY BLOG! WHERE ALL CAPS ARE WELCOME! WILL I STOP TYPING IN CAPS?! yes.

This week I learned about many new ways to look at animation. I used to look at animation as this super advance thing that I would or even could ever comprehend. For a while it was totally out of my grasp, but now here I am.I gotta say when I heard my teacher say " Today we are going to be learning the history of animation" I was puzzled because I never even thought about learning it before but now I understand why and how you should always know the background of your work. Now that I am getting into the program I am starting to learn how old and different ways of animation are. I used to think that stop motion animation was the oldest method but in actuality traditional animation is one of the oldest using paper and paint as frames, that must have taken forever. In the future really hope to learn how to make animations look cleaner /more professional. By the way I have to say the amount of quizzes this week is INSANE! So annoying. But at least we actually turned the computers on this week.

Okay now that we are done with that back to ALL CAPS MODE! SO I SAW THIS REALLY COOL VIDEO THIS WEEK! YOU SHOULD REALLY CHECK IT OUT... NOW!!!

https://www.youtube.com/watch?v=205gfPP9tQE&list=UUVVYBEv1TuD850VAGBlk6og

THIS VIDEO IS A REALLY AWESOME VERSION OF MAGIC THAT'S FUNNY AND VERY VISUAL!

WELL I HOPE YOU GUYS ENJOYED MY WEEKLY BLOG AND ALSO ALL OF THE CAPS!
COME BACK NEXT WEEK FOR ANOTHER CRAZY ENTRY FULL OF CAPS! BYE!  

Friday, September 5, 2014

TROLLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO



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                                          HA






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                         HA
               
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