Sunday, September 28, 2014

Cloudy with a Chance of Meatballs ALL IN YOUR FACE!

Is it a bird, a plane! No it's a meatball! Here are six design principles of animation that I observed in Cloudy with a Chance of Meatballs!

1.Squash an Stretch:
Squash and stretch is the idea of something... well.... squishing and stretching! When you think of this principle just think of a ball when it hits the ground squishing and when it comes back up stretching. They used this principle a lot in the movie. Two things that I found in particular in this movie was when this girl news reporter kicks the main characters eyes and the eyes then squish. Another thing I saw in this movie was when the monkey was ripping the gummy bears heads off they would stretch in the process.

2.Anticipation:
Anticipation in animation is when you see the character react to something before it happens. An example of this would be if someone is freaking out about a train going right toward them but the audience doesn't see the train that is anticipation. One example in the movie of this would be when everyone is looking at the sky because everyone is freaking out looking at the sky and you don't know why until you see the cheeseburgers are actually raining from the sky. Another example of this from the movie is when their having a ice cream/ snowball fight, when the characters wind their arms back ready to throw that's anticipation.

3.Staging:
Staging directs the audiences to the story being told. Additionally it is a shot that lets us know what is happening in the whole scene. One time they use this in the movie is in the beginning when the main character starts up the lab and it starts showing machines everywhere and scientist posters. this immediately gives you the idea that this guy is really smart.

4.Follow Through and Overlapping Action:
This principle makes things look more realistic and gives the impression that characters follow the laws of physics. They do this in many ways. One example is floppy ears and how they move when the character jumps. They use this in the movie a lot but a part specifically is when the father points at the store sign and when he stops his arm falls and flaps for a moment.

5.Timing:
Timing is how fast or how slow something happens. This is very important to animation especially when your trying to make things look realistic. This can be applied to a ball falling all the way to reaction timing. One example of this in the movie is how the airplane pilot reacts right away to the monkey touching his mustache.

6.Exaggeration:
This movie is a great example of exaggeration. Exaggeration is pretty self explanatory but is used in animation to make characters less dull. A great example of exaggeration is Ren and Stimpy and just how over the top they act and how their facial expressions are, Spongebob is a great example of this for that same reason. One example from the movie for this is the face of the main character after meeting the girl news reporter. His face is so exaggerated in this scene like his eyes being big and his mouth being wide making this a great example of exaggeration.

Well guys that's it I hope you have all enjoyed this little explanation. Have a great day and as always I will see all you lovely faces later! Peace!

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