Haven't you ever said "wow this looks so good" to your self while playing a video game, but you didn't say "man this looks so real" you just said that it looks good. This happens because of the fact that games don't look real, not yet at least. Ru Weerasuriya, CEO and creative director of the company Ready at Dawn hopes to accomplish this with The Order 1886, which is a game about a vicious war between mankind and half-breeds. They hope to accomplish this by using cinematography. What they do is replicate the attributes of physical lenses used in photography and cinematography, using this as a method to make the game look more realistic and more like a movie. This is also helped by putting in the imperfections of a lens, like lens curvature, chromatic aberration, vignette, and lens dirt being only a few examples. That being said, this method should make The Order 1886 a more consistent experience, not being able to tell from the cut scenes and the game play. The Order 1886 is scheduled to come out in 2015.
I am very excited to hear this and am really looking forward to this. So far to me it looks like the best looking game that is coming out, just proving how effective this method is. To be honest though I think this is way over due. I really don't believe that they had to wait for next gen just to use this method and that the term next gen is now being used more as an excuse then anything else at the moment. Though i am just as happy as the next guy that they are now doing this it just proves how behind the gaming industry is and how they just thought of this now, next gen or not it shouldn't matter. For example, computers have been better then consoles for a while now and have been around longer too so they didn't have to do this for next gen, if they wanted they could have used this method at anytime just proving how next gen consoles right now are starting to hold back the gaming industry right now, but I digress that is just my opinion on the matter. Anyways it looks very promising anyways and I am still looking forward to seeing more of it. Now that my tangent is over, I did happen to learn a couple more things about cinematography like the Kuleshov effect which I had just learned about now, which was just the same repeat of an emotionless face and some other different shots cut in a certain way that gives off an illusion of the face giving different emotions. This article has to do with more of the film side of digital media then the animation side and is relevant because of the fact that they are using cinematography.
Well i hope you enjoyed the first serious time entry a second one will be posted shortly so stay tuned for that. But until then i say goodbye to all you lovely faces and have a good day!
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